Learn anything.
Play anything.
Become anything.
Zupelo is not an app with some maths games in it. It is one learning universe โ maths, English, science, coding, chess, robotics, music and making โ held together by an AI that learns how your child learns.
Free forever plan. Works offline. Available anywhere on earth.
Hi, I'm Pelo. I have eight arms and I remember exactly where you got stuck.
Every child learns differently.
Our AI learns how your child learns.
Right now a family needs six apps
One for maths. One for reading. One for languages. One for chess. One for coding. One for the school's homework. Six subscriptions, six logins, six progress bars, and not one of them knows what the others know.
So nothing joins up. The maths app never learns that your child understood fractions the moment she used them to halve a recipe. The coding app never learns that she thinks best out loud. Six apps, six half-pictures, and a child who outgrows most of them by nine.
One child, one brain
Every subject feeds the same model. Strength in chess tactics predicts strength in algebra, and Zupelo uses it.
One habit, twelve subjects
Bored of numbers today? Play chess. The streak still counts, so the habit survives the mood.
Fifteen years, one account
From letter sounds at three to machine learning at seventeen. Nobody ages out.
Six layers, one universe
Most products in this category are one of these layers. Zupelo is all six, and the value is in how they connect.
Learn
English, maths, science, STEM, coding, robotics, chess, music, languages, financial literacy, critical thinking. Twelve academies, one curriculum engine mapped to eight national frameworks.
Play
One reusable game engine โ quiz battles, racing, tower defence, escape rooms, dungeons โ that any subject can fill. We build the engine once; every academy inherits fifteen game types.
Create
Coding projects, music composition, robotics simulations, digital art, story writing, physical maker challenges. Children who make things remember things.
Connect
Friends, duels, teams, clubs, classrooms, school leagues and global challenges โ with skill-based matchmaking so a struggling child can genuinely beat a confident one.
Intelligence
The skill graph, the misconception engine, spaced repetition, multimodal delivery, predictive intervention and the AI buddies. This is the part nobody can copy quickly. See how it works โ
Ecosystem
Parents, teachers, schools, districts and education partners โ each with their own portal, their own AI assistant, and their own reason to keep the platform.
Most apps adapt the difficulty.
Zupelo adapts everything else too.
What to learn next
The skill graph knows that failing at adding fractions usually means a gap in equal fractions two steps below. It sends the child there instead.
How to teach it
Six ways in โ play it, show me, tell me, challenge me, let me try, teach me. The engine notices which one lands and leads with it.
Why they got it wrong
Not "incorrect". You added the bottom numbers too. Every wrong option we generate carries the reason a child would pick it.
When to come back
The forgetting curve decides. A thirty-second review appears the day before a skill would have slipped away.
What motivates them
Some children run at a leaderboard. Others freeze at one. The engine learns which and changes the reward.
Who to play with
Matchmaking on ability, not age, so competition is fair and nobody is publicly humiliated.
What is coming
Weak on ratio at nine predicts trouble with algebra at twelve. Zupelo starts fixing it three years early.
How the buddy talks
Fast and playful, or slow and gentle. Same teaching brain, different temperature, chosen by how the child responds.
Five stages. It never stops fitting.
The content, the interface, the game mechanics and the buddy's whole manner change at each stage. A thirteen-year-old should not see a children's app.
Discover
Letters, sounds, numbers, shapes, songs and stories. No reading needed โ everything is spoken. Sessions stop themselves at seven minutes.
Explore
Reading, writing, maths, first chess, first code, first science. Quests, avatars and the first approved friend arrive.
Master
Real depth: fractions, physics, Python, chess ratings, financial literacy, team tournaments and multi-week projects.
Challenge
Algebra, engineering, robotics, entrepreneurship, debate, research. It should feel closer to competitive gaming than to school.
Launch
Machine learning, cybersecurity, business, university prep, public speaking and a portfolio of everything they have built.
Everything a curious child wants
English
Phonics to essays, with a buddy who listens while you read aloud.
Maths
Counting to calculus, every question chosen by the engine.
Science & STEM
Predict, build, test. Half the projects finish off the screen.
Coding
Blocks to Python to JavaScript to shipping a real web app.
Robotics
A virtual lab now, physical kits later. Build it, program it, break it.
Chess
Ratings, tactics, tournaments, and a coach who explains why a move was a mistake.
Music
Rhythm, notation, piano, guitar and composition. The buddy listens and gives feedback.
Making
Tell it what you own; it invents the project. Bridges, filters, instruments, turbines.
Languages
Say it out loud and be heard โ order food, buy a ticket, tell a story.
Money sense
Budgets, interest, saving, and why the shiny thing costs more than it says.
Thinking
Logic, problem solving, memory, debate and spotting a bad argument.
The world
Geography, history, nature and the daily quiz that starts arguments at dinner.
Learning builds the world
Every child has a world: a home, a laboratory, a library, a chess arena, a music studio, a coding lab, a robotics garage, a space station.
Rooms open by learning something, and cannot be bought with money. It is the reward loop pointed back at the work instead of at a shop.
Duels that are actually fair
Matched on ability, not year level. Both children get questions at their own difficulty, so anyone can win and nobody is embarrassed.
Global challenges
World Maths Week. 61 countries. Scores normalised for age and level, so a seven-year-old in Lagos contributes exactly as much as a twelve-year-old in Leeds.
Growth Score, not rank
We celebrate +27% this month rather than 1st place. Biggest Improver, Persistence Champion, Curious Mind โ most of them cannot be won by being clever, only by turning up.
Safe by construction
No open chat. No public profiles. No strangers. Adult approval on both sides of every friendship, and AI moderation on everything children make.
Everyone gets their own product
Children think: this is fun
Avatar, buddy, world, games, friends, duels, quests, projects. The learning happens inside the experience, not next to it.
Parents think: this is not babysitting
A weekly report in sentences, an AI coach that suggests what to do at the dinner table, and controls over every minute and every friend.
For parentsTeachers think: this saves me hours
An AI assistant that finds who is stuck, groups them by misconception rather than by score, and writes the intervention.
For schoolsBuilt for children first, in every sense
No ads to children
Not on the free plan. Not ever. Children are not an audience to sell.
Never trained on your child
No child's voice, writing or drawing is used to train any AI model, ours or anyone's.
No lives, no shame
Nothing runs out. No red crosses, no scores shown to children, no public rankings.
Works everywhere
Offline-first, low-end devices, fair pricing in 60+ countries. The next billion learners are not on flagship phones.
An AI learning operating system for children
Free to start, $24 a year for everything, and one account that fits a child from three to eighteen.