Layers 01–03 · Learn, Play, Create

Twelve academies.
One game engine.

We do not build five hundred unrelated games. We built fifteen game types that any subject can fill, so every academy inherits the whole arcade on the day it opens.

Maths is playable today. English and Science are being written now, and the rest follow. Each card below says where it is, because listing twelve and opening one would be a promise we had not kept.

Ages 3–18In build

🔤 Words

Phonics, spelling, reading aloud, comprehension, then essays.

Word Builder · Read to Pelo · Story Machine · Spot the Flaw

Ages 3–18Playable now

🔢 Numbers

Counting to calculus, every answer diagnosed rather than marked.

Boss battles · Number gym · Shop game · Word problem club

Ages 5–18In build

🔬 Science & STEM

Predict first, then find out. Half of it ends on the kitchen table.

Guess box · Virtual lab · Build it for real · Show and tell

Ages 6–18Planned

💻 Coding

Blocks, then logic, then Python. Pelo debugs with you, never for you.

Make Pelo move · Bug hunt · Coding dungeon · Ship it

Ages 8–18Planned

🤖 Robotics

Sensors, motors and missions, virtual first so nothing breaks.

Sensor sandbox · Mission control · Circuit puzzles · Build it for real

Ages 5–18Planned

♟️ Chess

One piece and one rule at a time, up to ratings and tournaments.

One piece puzzles · Beat the bot · Daily puzzle · School tournaments

Ages 3–18Planned

🎵 Music

Rhythm, pitch, notation, piano and guitar, then composition.

Clap back · Note catcher · Sing with Pelo · Make a tune

Ages 4–18Planned

🎨 Making

Tell it what you own and it invents the project.

Draw along · Paper lab · Build challenge · Show and tell

Ages 4–18Planned

🗣️ Languages

Spoken first, written later, always inside a real situation.

Roleplay · Pronunciation lab · Culture cards · Head to head

Ages 6–18Planned

💰 Money sense

Earning, saving, prices and choices, before it matters for real.

Pocket money sim · The big purchase · Interest machine · Spot the pitch

Ages 6–18Planned

🧠 Quizzes

Logic, argument, evidence, and spotting a bad one.

Logic grids · Escape room · Spot the flaw · Memory palace

Ages 5–18Planned

🌍 The world

Places, people, history, and the daily quiz everyone sits.

Daily quiz · Head to head · Family night · Topic packs

Layer 02 · Play

Fifteen game types × twelve subjects

Build the engine once. Any academy can fill any game. This is why the twelfth academy costs a fraction of the first.

Quiz battleRacingTower defencePuzzleMemory Word scrambleAdventureStrategyMatchingPlatformer Card gameBoard gameSimulationEscape roomTreasure hunt

Maths Racing

Every obstacle is a problem. Solve it or slow down.

Science Escape Room

Locks open only when the experiment works.

Word Battle

Vocabulary decides how hard you hit.

Coding Dungeon

Write code to open the door. Bugs are monsters.

Layer 03 · Create

The best way to learn it is to build it

Consumption is the easy half. Zupelo pushes every child toward making something — a game, a song, a robot program, a bridge out of straws, a quiz for their friends.

Everything a child makes lands in their portfolio. By fourteen they have years of evidence that they can build things, which is worth more than any score we could show them.

See the Maker Lab

🛠️ AI project generator

Tell it your age, your interests and what is in the cupboard. It invents a project, checks it for safety, and writes the science at your reading level.

✏️ Creator mode

Children build quizzes and send them to approved friends. Every one is moderated before it moves.

📸 Show and tell

Photograph what you built. The buddy asks what surprised you — the reflection is where the learning lands.

Start with one academy. Stay for twelve.