๐ŸŽต Music ยท Ages 3โ€“18

Clap it, sing it,
then read it

Notation comes last, not first. Children feel a rhythm and find a pitch long before anyone asks them what the dots mean.

Planned Not playable yet. Listed so you can see where Zupelo is going, because an empty room is worse than an honest label.

Pitch ยท Explore

Is the second note higher or lower?

โ™ช โ€ฆ โ™ช

Hum the first one and hold it. Now let the second one arrive.

A sample, not a live game. Pelo hints and cheers โ€” he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

1
Discover ยท ages 3 to 5 Feeling it โ€” Clapping back a rhythm, loud and quiet, fast and slow, and singing without being marked.
2
Explore ยท ages 6 to 8 Finding the notes โ€” Pitch matching, steps and leaps, and the first five notes under your fingers.
3
Master ยท ages 9 to 11 Reading it โ€” Notation, keys, time signatures, and playing something you have never heard first.
4
Challenge ยท ages 12 to 14 Playing properly โ€” Piano or guitar with real technique, chords, and a piece you choose yourself.
5
Launch ยท ages 15 to 18 Writing your own โ€” Harmony, arrangement, production, and a track that exists because you made it.
What is different here

Three decisions worth explaining

Listening, not marking

The app tells a child that the third note went flat and to try holding the breath longer. It does not give singing a percentage.

No instrument needed to begin

The first two stages need nothing but a voice and two hands. An instrument is a step, not an entry fee.

Practice that is not a chore

Short, specific and aimed at the bar that is going wrong, rather than twenty minutes of playing it from the top.

Fifteen game types, filled by Music

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

Clap back

Pelo claps. You copy. It gets harder.

Note catcher

Notes fall in time. Tap them where they land.

Sing with Pelo

Hold the note and watch the line go straight.

Make a tune

Eight bars of your own, saved and sendable.

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

Music shares that engine with the other eleven. A day spent on music keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

๐Ÿš One currency

Shells, earned for finishing and for coming back โ€” never for being right. They cannot be bought and cannot be converted.

๐Ÿ”ฅ One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

๐Ÿ”’ No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.