♟️ Chess · Ages 5–18

One piece.
One rule at a time.

Nobody learns chess by being handed thirty-two pieces. Children meet one piece, play with only that piece, and add the next when the last one is obvious.

Planned Not playable yet. Listed so you can see where Zupelo is going, because an empty room is worse than an honest label.

Tactics · Master

White to move. What wins material?

Knight on f3, black queen on d4

Look at every piece that is not defended. Start there.

A sample, not a live game. Pelo hints and cheers — he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

1
Discover · ages 3 to 5 Just the pieces — How each one moves, on a board with nothing else on it. No winning, no losing.
2
Explore · ages 6 to 8 Whole games — Check, checkmate, castling, and finishing a game against a bot that plays at your level.
3
Master · ages 9 to 11 Seeing one move ahead — Forks, pins, skewers, and the habit of asking what your opponent wants.
4
Challenge · ages 12 to 14 Planning — Openings by idea rather than by memory, endgames, and a rating that moves.
5
Launch · ages 15 to 18 Competing — Tournaments, clocks, notation, and reviewing your own losses without flinching.
What is different here

Three decisions worth explaining

A mistake gets an explanation

The coach does not say "-2.4". It says which piece you stopped watching, and shows the same trap again two games later.

Bots that play badly on purpose

Twelve opponents, each genuinely beatable at its level. An engine that crushes a seven-year-old teaches nothing.

Friends only, always

Matches are with people a grown-up approved. There is no open lobby and no stranger who wants to chat.

Fifteen game types, filled by Chess

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

One piece puzzles

Just the rook. Just the knight. Then both.

Beat the bot

Twelve levels, and the first one is meant to lose.

Daily puzzle

The same position for everyone, every morning.

School tournaments

Your class, your club, a real ladder.

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

Chess shares that engine with the other eleven. A day spent on chess keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

🐚 One currency

Shells, earned for finishing and for coming back — never for being right. They cannot be bought and cannot be converted.

🔥 One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

🔒 No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.