๐Ÿ”ค Words ยท Ages 3โ€“18

Words, from
first sounds to essays

Phonics, spelling, reading aloud, comprehension, then argument and style. A child who is behind is never told so โ€” they are simply given the thing one step below the thing that went wrong.

In build Being written now. The path below is what is coming.

Reading ยท Explore

Which word finishes it?

The cat sat on the ___

Say it out loud first. Listen for the middle sound โ€” the short one, like in "hat".

A sample, not a live game. Pelo hints and cheers โ€” he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

1
Discover ยท ages 3 to 5 Letters and sounds โ€” Every instruction spoken. Blending, rhyme, and the twenty-six shapes that make everything else possible.
2
Explore ยท ages 6 to 8 Reading on your own โ€” Decoding, sight words, spelling patterns, and reading aloud to Pelo, who waits rather than jumping in.
3
Master ยท ages 9 to 11 Understanding it โ€” Comprehension, inference, vocabulary in context, and writing a paragraph that holds together.
4
Challenge ยท ages 12 to 14 Saying it well โ€” Structure, tone, evidence, and the difference between an opinion and an argument.
5
Launch ยท ages 15 to 18 Writing that persuades โ€” Essays, rhetoric, close reading, and editing your own work down to what it needed to be.
What is different here

Three decisions worth explaining

A wrong answer names the thinking

Choosing "met" for "mat" is a vowel-sound gap, not carelessness. The engine records which one, and hands back the sound before it hands back the word.

Reading aloud, with nobody watching

Children read to Pelo. He never interrupts, never sighs, and never tells anyone how many times it took.

Never a reading age on screen

A number that says a nine-year-old reads like a seven-year-old teaches the nine-year-old exactly one thing. Parents see the detail; children see the next word.

Fifteen game types, filled by Words

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

Word Builder

Snap sounds together and watch a real word appear.

Read to Pelo

Read a page out loud. He listens for the words that stall.

Story Machine

A hero, a place and a problem. You write the rest.

Spot the Flaw

One sentence in this argument does not follow. Which?

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

Words shares that engine with the other eleven. A day spent on Words keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

๐Ÿš One currency

Shells, earned for finishing and for coming back โ€” never for being right. They cannot be bought and cannot be converted.

๐Ÿ”ฅ One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

๐Ÿ”’ No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.