๐Ÿ”ข Numbers ยท Ages 3โ€“18

Numbers, pitched at
exactly your child

Most children do not hate maths. They hate being wrong where people can see. Zupelo lets them be wrong a hundred times in private, with a buddy who explains it again a different way.

Playable now Open in the app today, on every plan.

Fractions ยท Master

Pelo ate 3/8 of the pizza. How much is left?

3/8 eaten

Picture the pizza. Eight slices, three gone. Count the ones still on the plate.

A sample, not a live game. Pelo hints and cheers โ€” he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

1
Discover ยท ages 3 to 5 Counting and shapes โ€” Number sense to twenty, sorting, patterns and first addition. Spoken throughout โ€” no reading required.
2
Explore ยท ages 6 to 8 The four operations โ€” Adding, taking away, times tables, sharing, place value, money and time.
3
Master ยท ages 9 to 11 Parts of a whole โ€” Fractions, decimals, percentages, ratio, area and the first taste of probability.
4
Challenge ยท ages 12 to 14 Letters for numbers โ€” Linear equations, graphs, indices, Pythagoras and statistics that mean something.
5
Launch ยท ages 15 to 18 Real mathematics โ€” Functions, sequences, trigonometry, proof, and problems with more than one way in.
What is different here

Three decisions worth explaining

Aimed at eight in ten, not five

A measurement engine would pitch every question at a coin flip, because that is where the information is. Ours deliberately gives up precision to sit where a child still wants to carry on.

Wrong answers are diagnosed, not marked

Every distractor is tagged with the reasoning that leads to it. Answer 3/4 + 2/5 as 5/9 and the app does not reteach fractions โ€” it goes back to equivalent fractions, which is where it actually broke.

No red crosses, no score

The end of a session shows what was earned and how many days in a row. It never shows a mark out of ten, because a child who found it hard has just done something difficult.

Fifteen game types, filled by Numbers

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

Boss battles

A monster that only falls to the right method.

Number gym

Sixty seconds of drills. Speed is one badge, never the only one.

Shop game

Money, change, and whether you can actually afford it.

Word problem club

The hard part, taught as a comic. Read it, draw it, solve it.

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

Numbers shares that engine with the other eleven. A day spent on maths keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

๐Ÿš One currency

Shells, earned for finishing and for coming back โ€” never for being right. They cannot be bought and cannot be converted.

๐Ÿ”ฅ One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

๐Ÿ”’ No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.