๐Ÿ’ฐ Money sense ยท Ages 6โ€“18

The subject
school forgets

Budgets, saving, interest, and why the shiny thing costs more than the label says. Practised while the numbers are small enough not to matter.

Planned Not playable yet. Listed so you can see where Zupelo is going, because an empty room is worse than an honest label.

Saving ยท Master

You save ยฃ3 a week. The game costs ยฃ40. How long?

ยฃ3 per week

Divide, then think about whether you can spend part of a week.

A sample, not a live game. Pelo hints and cheers โ€” he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

ยท
Discover ยท not yet Money sense opens at six, once counting is secure. Coins are a poor place to learn what a number is.
2
Explore ยท ages 6 to 8 What things cost โ€” Coins, prices, change, and whether you have enough for both.
3
Master ยท ages 9 to 11 Waiting for it โ€” Saving, budgeting, wants against needs, and the cost of buying the cheap one twice.
4
Challenge ยท ages 12 to 14 How money moves โ€” Interest, borrowing, tax, wages, and what an advert is actually doing to you.
5
Launch ยท ages 15 to 18 Decisions with real numbers โ€” Compound interest, risk, contracts, subscriptions, and the true cost of a monthly payment.
What is different here

Three decisions worth explaining

Practised while it is safe

Every mistake in this academy costs pretend money. Every one of them costs real money later.

Advertising is on the syllabus

Children are the most advertised-to people alive. Spotting the technique is part of the subject, not a warning at the end.

No real currency anywhere

Shells cannot be bought and cannot be converted. Nothing in Zupelo teaches a child that money makes a game easier.

Fifteen game types, filled by Money sense

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

Pocket money sim

A week, a budget, and three things you want.

The big purchase

Save for it, or buy the cheap one now.

Interest machine

Watch a small number become a large one.

Spot the pitch

What is this advert actually promising?

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

Money sense shares that engine with the other eleven. A day spent on money sense keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

๐Ÿš One currency

Shells, earned for finishing and for coming back โ€” never for being right. They cannot be bought and cannot be converted.

๐Ÿ”ฅ One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

๐Ÿ”’ No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.