๐ŸŒ The world ยท Ages 5โ€“18

Places, people,
and how it connects

Geography, history and nature, plus the daily quiz that starts arguments at the dinner table. The academy families end up playing together.

Planned Not playable yet. Listed so you can see where Zupelo is going, because an empty room is worse than an honest label.

Daily quiz ยท Everyone

Which of these countries has no coastline?

Same question for everyone, every day

Picture South America and find the ocean. Now find who cannot reach it.

A sample, not a live game. Pelo hints and cheers โ€” he never chats.

The path

Five stages, three to eighteen

Not five difficulty settings. Each stage changes the reading level, the length of a round, how quickly Pelo offers a hint, and what the whole thing looks like.

1
Discover ยท ages 3 to 5 Where things are โ€” Continents, animals, weather, and the difference between here and somewhere else.
2
Explore ยท ages 6 to 8 How people live โ€” Countries, flags, food, homes, and why a place ended up the way it is.
3
Master ยท ages 9 to 11 What happened before โ€” Timelines, cause and consequence, empires, and reading a source with suspicion.
4
Challenge ยท ages 12 to 14 Why it matters now โ€” Climate, migration, economies, and the arguments behind the headlines.
5
Launch ยท ages 15 to 18 Making the case โ€” Sources, bias, historiography, and an argument you can defend.
What is different here

Three decisions worth explaining

One quiz, everyone

The same ten questions every morning, for every age. A seven-year-old beating a parent is the whole point.

History with the sources in view

Children are shown who wrote it and why, from the first stage onward.

Family night

Put it on the television. It is the only part of Zupelo designed to be played in a room together.

Fifteen game types, filled by The world

What a child actually does

We did not build five hundred unrelated games. We built fifteen game types any subject can fill, which is why the twelfth academy costs a fraction of the first.

Daily quiz

Ten questions. Same for everyone. New every morning.

Head to head

Challenge a friend, watch both scores move.

Family night

Big screen, small arguments.

Topic packs

Flags, rivers, dinosaurs, space, weird borders.

One engine, every academy

Most apps adapt the difficulty. Zupelo adapts everything else too.

The pitch of a question is the easy part. What changes underneath is which skill comes next, how it is explained, when a hint arrives, how long a session runs, and what a wrong answer is taken to mean.

The world shares that engine with the other eleven. A day spent on the world keeps the same streak as a day spent anywhere else, because losing interest in one subject should never cost a child the habit.

How the engine picks

๐Ÿš One currency

Shells, earned for finishing and for coming back โ€” never for being right. They cannot be bought and cannot be converted.

๐Ÿ”ฅ One streak

Any academy keeps it going. Miss a day and a streak save covers it, on every plan including free.

๐Ÿ”’ No leaderboard

There is no global ranking and no public profile. Comparison is with your own last week, or with friends a grown-up approved.

Every child learns differently.
Our AI learns how your child learns.