Ages 3 to 18 ยท one account

Learn anything.
Play anything.
Become anything.

Zupelo is not an app with some maths games in it. It is one learning universe โ€” maths, English, science, coding, chess, robotics, music and making โ€” held together by an AI that learns how your child learns.

Free forever plan. Works offline. Available anywhere on earth.

No adsto children, ever No strangersgrown-ups approve friends Not training datayour child stays theirs

Hi, I'm Pelo. I have eight arms and I remember exactly where you got stuck.

Every child learns differently.
Our AI learns how your child learns.

Why this exists

Right now a family needs six apps

One for maths. One for reading. One for languages. One for chess. One for coding. One for the school's homework. Six subscriptions, six logins, six progress bars, and not one of them knows what the others know.

So nothing joins up. The maths app never learns that your child understood fractions the moment she used them to halve a recipe. The coding app never learns that she thinks best out loud. Six apps, six half-pictures, and a child who outgrows most of them by nine.

One child, one brain

Every subject feeds the same model. Strength in chess tactics predicts strength in algebra, and Zupelo uses it.

One habit, twelve subjects

Bored of numbers today? Play chess. The streak still counts, so the habit survives the mood.

Fifteen years, one account

From letter sounds at three to machine learning at seventeen. Nobody ages out.

The platform

Six layers, one universe

Most products in this category are one of these layers. Zupelo is all six, and the value is in how they connect.

01

Learn

English, maths, science, STEM, coding, robotics, chess, music, languages, financial literacy, critical thinking. Twelve academies, one curriculum engine mapped to eight national frameworks.

02

Play

One reusable game engine โ€” quiz battles, racing, tower defence, escape rooms, dungeons โ€” that any subject can fill. We build the engine once; every academy inherits fifteen game types.

03

Create

Coding projects, music composition, robotics simulations, digital art, story writing, physical maker challenges. Children who make things remember things.

04

Connect

Friends, duels, teams, clubs, classrooms, school leagues and global challenges โ€” with skill-based matchmaking so a struggling child can genuinely beat a confident one.

05

Intelligence

The skill graph, the misconception engine, spaced repetition, multimodal delivery, predictive intervention and the AI buddies. This is the part nobody can copy quickly. See how it works โ†’

06

Ecosystem

Parents, teachers, schools, districts and education partners โ€” each with their own portal, their own AI assistant, and their own reason to keep the platform.

The difference

Most apps adapt the difficulty.
Zupelo adapts everything else too.

๐Ÿ•ธ๏ธ

What to learn next

The skill graph knows that failing at adding fractions usually means a gap in equal fractions two steps below. It sends the child there instead.

๐ŸŽ›๏ธ

How to teach it

Six ways in โ€” play it, show me, tell me, challenge me, let me try, teach me. The engine notices which one lands and leads with it.

๐Ÿ”

Why they got it wrong

Not "incorrect". You added the bottom numbers too. Every wrong option we generate carries the reason a child would pick it.

โณ

When to come back

The forgetting curve decides. A thirty-second review appears the day before a skill would have slipped away.

๐ŸŽ

What motivates them

Some children run at a leaderboard. Others freeze at one. The engine learns which and changes the reward.

๐Ÿค

Who to play with

Matchmaking on ability, not age, so competition is fair and nobody is publicly humiliated.

๐Ÿ”ฎ

What is coming

Weak on ratio at nine predicts trouble with algebra at twelve. Zupelo starts fixing it three years early.

๐Ÿ’ฌ

How the buddy talks

Fast and playful, or slow and gentle. Same teaching brain, different temperature, chosen by how the child responds.

Fifteen years, one account

Five stages. It never stops fitting.

The content, the interface, the game mechanics and the buddy's whole manner change at each stage. A thirteen-year-old should not see a children's app.

Ages 3โ€“5

Discover

Letters, sounds, numbers, shapes, songs and stories. No reading needed โ€” everything is spoken. Sessions stop themselves at seven minutes.

Ages 6โ€“8

Explore

Reading, writing, maths, first chess, first code, first science. Quests, avatars and the first approved friend arrive.

Ages 9โ€“11

Master

Real depth: fractions, physics, Python, chess ratings, financial literacy, team tournaments and multi-week projects.

Ages 12โ€“14

Challenge

Algebra, engineering, robotics, entrepreneurship, debate, research. It should feel closer to competitive gaming than to school.

Ages 15โ€“18

Launch

Machine learning, cybersecurity, business, university prep, public speaking and a portfolio of everything they have built.

Twelve academies

Everything a curious child wants

๐Ÿ”ค

English

Phonics to essays, with a buddy who listens while you read aloud.

๐Ÿ”ข

Maths

Counting to calculus, every question chosen by the engine.

๐Ÿ”ฌ

Science & STEM

Predict, build, test. Half the projects finish off the screen.

๐Ÿ’ป

Coding

Blocks to Python to JavaScript to shipping a real web app.

๐Ÿค–

Robotics

A virtual lab now, physical kits later. Build it, program it, break it.

โ™Ÿ๏ธ

Chess

Ratings, tactics, tournaments, and a coach who explains why a move was a mistake.

๐ŸŽต

Music

Rhythm, notation, piano, guitar and composition. The buddy listens and gives feedback.

๐ŸŽจ

Making

Tell it what you own; it invents the project. Bridges, filters, instruments, turbines.

๐Ÿ—ฃ๏ธ

Languages

Say it out loud and be heard โ€” order food, buy a ticket, tell a story.

๐Ÿ’ฐ

Money sense

Budgets, interest, saving, and why the shiny thing costs more than it says.

๐Ÿง 

Thinking

Logic, problem solving, memory, debate and spotting a bad argument.

๐ŸŒ

The world

Geography, history, nature and the daily quiz that starts arguments at dinner.

My World

Learning builds the world

Every child has a world: a home, a laboratory, a library, a chess arena, a music studio, a coding lab, a robotics garage, a space station.

Rooms open by learning something, and cannot be bought with money. It is the reward loop pointed back at the work instead of at a shop.

๐Ÿ  Home๐Ÿงช Laboratory๐Ÿ“š Libraryโ™Ÿ๏ธ Chess arena ๐ŸŽน Music studio๐Ÿ’ป Coding lab๐Ÿค– Robotics garage๐Ÿš€ Space station

Duels that are actually fair

Matched on ability, not year level. Both children get questions at their own difficulty, so anyone can win and nobody is embarrassed.

Global challenges

World Maths Week. 61 countries. Scores normalised for age and level, so a seven-year-old in Lagos contributes exactly as much as a twelve-year-old in Leeds.

Growth Score, not rank

We celebrate +27% this month rather than 1st place. Biggest Improver, Persistence Champion, Curious Mind โ€” most of them cannot be won by being clever, only by turning up.

Safe by construction

No open chat. No public profiles. No strangers. Adult approval on both sides of every friendship, and AI moderation on everything children make.

Three doors

Everyone gets their own product

Non-negotiable

Built for children first, in every sense

No ads to children

Not on the free plan. Not ever. Children are not an audience to sell.

Never trained on your child

No child's voice, writing or drawing is used to train any AI model, ours or anyone's.

No lives, no shame

Nothing runs out. No red crosses, no scores shown to children, no public rankings.

Works everywhere

Offline-first, low-end devices, fair pricing in 60+ countries. The next billion learners are not on flagship phones.

An AI learning operating system for children

Free to start, $24 a year for everything, and one account that fits a child from three to eighteen.